Quick Time Escapade
An experiment in telling a story only through quick time events. The first thing to note is that this probably should have been a twine game instead of using crisp-game-lib. Second is that balancing the timing between suspense and impossible to read is a knife edge, so the game doesn't have the constant energy that was the target.
Status | Released |
Platforms | HTML5 |
Author | TPlemur |
Genre | Interactive Fiction |
Tags | 8-Bit, Experimental, Singleplayer |
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